At the beginning of your upkeep, you create a token copy of that artifact, then, if you control eight or more artifacts with the same name, you win the game!
It slowly builds up mana, rarely getting mana screwed; assuming this is a casual multiplayer game, it generally does not draw agro (the guy with lands and some weird win the game in 20 turns thing?It will have hit a couple choice moments, where you have to decide which alt win you are aiming for (I usually have a plan a, b, and c).Most likely there will have been some sort of search that can happen or has happened.Coalition Victory, yES/NO I have a copy that I sub in if the playgroup allows.Additionally, Reactor wields the characteristic indestructible trait of the Darksteel camp, shielding against the most common type of removal; if your opponent wants to eliminate Reactor, they'll need a rare exile or bounce spell to circumvent its barrier.At the start of your upkeep, this artifact acquires a charge counter, and when Reactor has 20 or more counters (during any phase you win the game.This web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.Use Tyrant's own thievery alongside artifact generators like Production and Revel to win through sheer artifact abundance.
These are the best alternative win cards in Magic: The Gathering!
None of this silly "can have more than 1 of a basic land" 2nd restriction: use as much of the "you win the game" effects as viably possible, then use two more.
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3rd restriction: use "cannot lose" effects to stay alive instead of things like creatures.
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For a related green enchantment, check out "Epic Struggle which grants victory when you control 20 or more troops at your upkeep.